A downloadable game

Buy Now$10.00 USD or more

Murk is a supplement for The Gloaming Diaries, a tabletop RPG about modern fairytales in small towns at the edge of the Wood. This supplement explores death and the afterlife, and describes an entirely new kind of protagonist for the setting. The murkborn are not fae, but instead humans who died and were resurrected with a purpose. Providing solace to the dead and living, or destroying the violent remnants sometimes left behind, they walk in similar circles to the half-fae gloamspun, never quite fitting into the communities they watch over.

What's Included:

  • Rules for playing the murkborn, undead that have returned with a purpose from beyond
  • A look at the nature of death and the afterlife in the setting of The Gloaming Diaries
  • New setting information about the Roots that pass beneath the Wood and the dead metropolis of Tithe, City of the Gate
  • Rules for dealing with dead antagonists
  • The 10 Laments of Death
  • Death Magic, shared by the murkborn and the dead, and usable by ephemerans
  • 5 New Paths: The Medium, The Poet, The Priest, The Resurrected, and The Vessel
  • 2 New Fae Tales: Tale of Damnation and Tale of Fate
  • Several new perks and 2 new fighting styles

Notice: This is a supplement, not a complete game. You must have The Gloaming Diaries to make use of this product.

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Murk.pdf 1.1 MB
Murk-BOOKLET.pdf 1.1 MB
MurkCharacterSheet.pdf 124 kB
MurkCharacterSheet-PRINT.pdf 48 kB

Comments

Log in with itch.io to leave a comment.

Adding another realm to the world of TGD seemed to always make sense, as Faerie and Somnus only answered some of the world's greater mysterious. The lore is great, but I also love the Laments of Death, which somehow never fail to be unique and powerful even when compared to the Tales of the gloamspun.

really cool lore on the dead that makes for a good way to fill out a campaign.

The additional lore for the setting is wonderful, not only the beginning of the world but also how the dead fit in! I also think out of all the supplements, this one is best capable of standing by itself because if you theoretically wanted to play a game without fae in the setting, now you can with Murkborn protagonists!

Pretty good, needs more dogs.

Lore-heavy. Like *heavy* heavy. We're talking "beginning of the world and how it's structured" heavy. As a lore enthusiast, I'm a fan.

All the supplements are great, but this one sticks out to me quite a lot. Having a human option in a supernatural game, while feeling like they aren't underpowered or overpowered is a rarity, but beyond that, the lore in this supplement makes it a must-have in my opinion. It expands the world, yet brings it all into a cohesive whole, and shows how each part interacts with another. It's wonderful, and you can take it as it is, or use it to build on your own lore for your own setting as a jumping off point. 

Yes, this one is my favorite, how could you tell? :D