Playtest #2 Update
Here's what's been changed for Playtest #2.
### Added
- Bushkin Kith added.
- Survivor and Veteran Backstories added.
- Bandit and Pilgrim Callings added.
- Lair, Relic, Reputation, Retainer, and Wealth Perks added.
- Added description of 'wild beasts' in the Laurel Woods now being a niche filled by large insects.
- Added small section to explain light and dark dice better in Chapter 3: How to Play.
- Added Experience triggers to existing and new Callings.
### Changed
- Renamed Crownfolk's ability "Echo of the Rut" to "Hart's Cry".
### Fixed
- Fixed medical care for survival roll to actually make it more likely you'll survive and not more likely you'll die.
- Accordingly, fixed bonus from Chirugeon for this.
- Fixed need for five six-sided dice instead of four in Chapter 1: Introduction (to account for existence of skills).
- Fixed some typos in Chapter 2: Setting.
### Removed
- Removed line in Chapter 3: How to Play that incorrectly states Break cannot be lowered. (It can be lowered via experience.)
Files
Get Jubilee Crown: Playtest
Jubilee Crown: Playtest
A playtest for a woodland fantasy game of hope and sadness
Status | In development |
Category | Physical game |
Author | Timor Jack Press |
Genre | Role Playing |
Tags | Animals, Fantasy, Indie, Tabletop, Tabletop role-playing game |
More posts
- Playtest #5 Update22 days ago
- Playtest #4 Update23 days ago
- Playtest #3 Update24 days ago
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